![]() Skipping ahead and backtracking are impossible afik. Since turrets visually track your mouse, even in a replay and this system (and HP-bars) behave weirdly at high replay speeds. The controls for action games can vary, but typically involve a combination of buttons or keys for movement. You change to free look and back using LMB and detach your camera from the ship with ctrl+shift+backspīe aware that running the replay at higher speeds and using the free camera tends to show the turrets placed in the wrong direction until the game has ran on ~ x1 again for a bit Home and End set the game to 1x and pause (which is basically x 1/100 or something) respectively ![]() For whatever the reason the default file for launching WoWs replays was Game Center API.Īnyway, thanks for the help and btw, where are the controls to be found for WoWs replays? I tried to fast forward and skip X amount of seconds, pause, rewind, slow down etc as I would do in WoT replays but for whatever the reason nothing seems to influence the replays running at just X1 with no other options available apparently? Odd but like all the stuff with the replays, just have to adjust to it until it changes again next patch.What I did to make it work was I right clicked on the file and went to the "Open with." then searched my pc in the WoWs games folder then selected worldofwarships.exe to which the replay worked. Stange thing though I have to use the mouse to scroll it, move cursor to edge of screen to pan/zoom instead of just moving the mouse and having it follow the pointer. Gives me nothing but the external 3rd person free camera. IE the one that zooms in and out when you're aiming, follows your guns as you track them. Regular game replays lately I've been losing the player controlled camera. 1, 2 and 3 (above your letter keys, not the numpad) change your cameras movement speed, drift and 'single touch jump. No health bar tracking, no reload indicator etc. Freecam is the way to go, yeah, but it has its own set of controls: Note: you always need to be at least 1 tick above stopped (End) replay (so End + 1x Insert) to be able to move. ![]() Noticed some UI errors, especially viewing scenario replays. ![]() Yeah replays are a bit buggier then usual lately. Replays have always been a little quirky and that doesn't seem to have changed. ![]()
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